Submerged landscapes animation

How this animation was made

The submerged landscapes animation took about 120 hours of digital editing and model preparation.

The Information Technology Unit at Monash University used a range of software to translate and transform the original map data into a 3D landscape visualisation.

They used the following equipment;

  • Autodesk 3ds Max
  • Forest Pack Pro 3
  • Adobe Illustrator
  • Adobe After Effects

The team used DEM maps (Image 1 and image 2), translated them into a 3D mesh, and then added terrain colours and textures (Image 3).

Once this was done, they tested camera angles, reflections and overall lighting (Image 4) and then patterned the models of trees (Casuarina, mostly) using random scattering algorithms (Image 5 and image 6).

Finally, for the encampment by the water, animators readapted human figures from other projects and a flock of ibis.

The encampment was modelled roughly from images in Aldo Massola’s book on Aboriginees of South Eastern Australia. The end result for the final scene was a culmination of a range of tree and vegetation models, human figure models, digital lighting and atmospheric effects (smoke and fog).

This animation was created by Tom Chandler and Janet Saw, Information Technology, Monash University, Australia.

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